DVmods Anticheat
Server-side cheat detection for FiveM
A cheater controls their own game, not your server. That is why DVmods Anticheat runs detections on the server and only uses client data as extra context.
Movement without guesswork
Teleports, noclip and speedhacks are detected by comparing the position and velocity the server sees. Death, revives, routing bucket changes, carrying and falling are ignored because they move players legitimately. Your own scripted teleports can be whitelisted for a moment with a single export.
Weapons
Blacklisted weapons and weapons missing from the player's inventory are detected, and their damage can be blocked. Blacklisted vehicles and objects are stopped before they spawn, and explosion and particle spam is cut off. Ambient traffic is left alone.
Log first
Every module starts in log-only mode. Once you have seen the detections on your own server, pick an action (warn, kick or ban) and a strike threshold in the panel. Aimbot, VPN and crash detection are in progress.
Features
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Noclip
ReadyThe character moves while its velocity stays near zero. Carrying and vehicles are ignored.
Read more: Noclip -
Teleport
ReadyAn impossible move between two checks. Death
Read more: Teleport -
Speedhack
ReadyUnrealistic on-foot speed. Falling and parachuting are ignored.
Read more: Speedhack -
Godmode and invisibility
ReadyInvincibility
Read more: Godmode and invisibility -
Weapon injection
ReadyBlacklisted weapons and weapons missing from the inventory (ox_inventory). Damage can be blocked.
Read more: Weapon injection -
Entity spawns
ReadyBlacklisted vehicles and objects are blocked and spam is logged. Ambient traffic is ignored.
Read more: Entity spawns -
Explosions
ReadyBlacklisted explosion types and explosion spam are blocked. Particle spam too.
Read more: Explosions -
Cheat menus
BetaInjected resources, resources stopped on the client, known menu commands and entities from unknown scripts. Plus trap events and network events aimed at other players.
Read more: Cheat menus -
Money exploits
ReadySuspicious money growth per minute (ESX).
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Aimbot
BetaThe server analyses every shot that hits a player: headshot ratio, hits from impossible distances and kill rate. The client cannot fake the analysis.
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VPN detection
BetaDetects Tor, VPN and data centre connections on join, with optional blocking. The check runs on DVAC's own servers: player IPs are never sent to third parties.
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Crash attempts
BetaBlocks projectile and fire spam, detects entity flooding (hundreds of script entities from one player) and objects attached to other players, with optional automatic cleanup.
- 01 A player moves 1,240 m in two seconds
- 02 The server logs a detection: TELEPORT
- 03 Strike points reach the limit
- 04 Banned on every server
Ready to protect your server?
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